Viewing posts from November, 2011

Android Particle System: Creating basic effects for games Part 2

By
1 year, 6 months ago.

If you have not read our post Android Particle System: Create basic effects for games we recommend reading that first. If you have then keep reading!

Categories: Development Android

read more

Android Particle System: Creating basic effects for games

By
1 year, 6 months ago.

Currently Yeti is working on a cross platform mobile game called Ripcord. The game’s main experience involves the player sky diving in different levels, where they need to avoid harmful objects in the sky, like birds and planes, while collecting coins. I’ve been building the Android version of the game and got the basic game play completed, but the game was looking flat. I had not built any animations or effects that helped give the user the feeling of falling or feedback when they collide with an object so I went on a Google hunt for an android particle system tutorial/example/library that I could use. There were plenty of great websites involving particle systems for use with OpenGL, but none if you were just working with the regular android graphic library (which I am currently).

Categories: Development Android

read more

Page 1 of 1:

  • 1

Search

Use "quotes" for exact phrases, + to make a word or phrase required, and - to exclude a word or phrase."

Recent Posts

Archive

2013

2012

2011

Categories

Tags

Feeds

RSS / Atom

Powered by Mezzanine
View Mobile Site.