Viewing posts from November, 2011
If you have not read our post Android Particle System: Create basic effects for games we recommend reading that first. If you have then keep reading!
Categories:
Development
Android
Currently Yeti is working on a cross platform mobile game called Ripcord. The game’s main experience involves the player sky diving in different levels, where they need to avoid harmful objects in the sky, like birds and planes, while collecting coins. I’ve been building the Android version of the game and got the basic game play completed, but the game was looking flat. I had not built any animations or effects that helped give the user the feeling of falling or feedback when they collide with an object so I went on a Google hunt for an android particle system tutorial/example/library that I could use. There were plenty of great websites involving particle systems for use with OpenGL, but none if you were just working with the regular android graphic library (which I am currently).
Categories:
Development
Android
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